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Illness and Mayhem Cancel This week’s Show too.

Last week we mentioned “Family illness” with no details.  Largely because we had no details.  Chris’ Wife had a stroke last week.  She’s recovering well but is just home yesterday, so we do not have use of the studio as Their house is full of family and well-wishers.

Additionally on thursday Chris and I lost a very good friend from College, Kristin Spangler, to cancer, so between those two things, we were not of a mind or mood to put out a show this week.

To top it off, my wife decided to “illness compete” and I had to take her to the Hospital Friday night.  (details as tests return)

So: for many reasons there is no show again this week. We will have something out for you next week even if it is just an update on when the next show will be. 

PS:

If you knew Kris, a lot of people are sharing information and condolences on her Facebook page:

http://www.facebook.com/home.php#/profile.php?id=736005133

We *Think* that things will be in order for next week, so Tune in

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No show on 11/6/2009- Sorry y’all

Due to illness, we do not have a show this week.  We just wanted to put out a “no-show” show so that you would know that we didn’t forget about you.

Join us next week when I get pwned in email -Local Celebrity Rich DeBarba

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Team Ubermensch Episode 14 - Nutella

This week, oddly enough Chris, Rich and Josh basically ignore Halloween, opting instead to discuss various correspondence from listeners, a disturbing “Oldboy”-style revenge story from Rich’s hicktown past, and the new videogame Borderlands.  Also, Nutella and more.  Much more.  Heaven help us… so much more.

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Team Ubermensch Episode 13 - Missing Man Formation

Episode 13 arrives without Josh, due to scheduling circumstances.  In the first episode recorded using the all-new Windows 7, available at a retailer near you, Rich and Chris soldier on bravely, talking Uncharted 2 and Surrogates (Rich finally got to see it, so he can cross that off his bucket list).  To paraphrase my little brother Russell, this episode is like school in the summertime… Windows 7 FTW!

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Uncharted 2: Among Thieves - A Mini-Review

I’ve not finished the single-player campaign of Uncharted 2: Among Thieves, but I’m a good bit of the way there and wanted to share my thoughts.

I’m thrilled that Sony’s got a successful new IP – MS having all the best exclusives has gotten to be kind of a drag – and though I never found time to pick up the first Uncharted title, this one had me right off the bat.

The game owes a lot to Tomb Raider (a lot of serious climbing/hanging, dark temples, archeological artifacts, etc.), with a good dose of third-person gunplay.  The combat is well executed and fun, and the combination of these two styles of play manages to keep things enjoyable.  So far, there haven’t been any sections where I got frustrated or bored, wishing that the next challenge would come along.  In fact, I expect this will be one of those rare instances where I finish the game and wish there was more story.

To this end, perhaps, there are a variety of multiplayer options presents – both co-op and competitive – and while this may have been viewed with suspicion pre-release (Uncharted was a single-player only game the first time around, and often times it seems like multiplayer modes are tacked on in sequels where they don’t belong) I’m genuinely excited to do battle alongside or against friends.  It doesn’t hurt that the majority of my friends list can be seen engaged in Uncharted 2 on any given night.  It looks like there will actually be a community to support the online sections for a change.

The game’s strength is its presentation – cutscenes are in-engine and blend with the interactive portions in a much more seamless way than I’m used to.  During play, the camera is generally adjustable with the right stick, but at some points the game places the camera very specifically to allow for cinematic reveals that add to the excitement of the game.  In one memorable moment, the player is climbing a ladder (yeah, that happens a lot) when the camera slyly pulls back to reveal a hidden danger unknown to the hero.  It’s a hack move in a film, but might be a first for a game, and it’s pulled off with enough style to give it that Hollywood impact that you want from this type of material.

The visuals are excellent, as would be expected given the praise heaped on the first installment’s looks.  The aforementioned directorial control that sometimes takes over the camera is also used to great effect when you crest a hill or reach a high rooftop and suddenly see the beautiful landscape or city stretch to the horizon in vivid detail.  The look is similar to Resident Evil 5, but without the light-bloom and grainy texture – Uncharted 2 has a colorful, crisp sheen that really pops.  Distances look detailed in the same way you’d expect from a racing title, something that can’t be said of many other action games.

Great new IPs are not exactly a dime a dozen, so it’s good to see that the much-loved Drake is coming into his own as a continuing character.  If you’re a PS3 owner, you need to get Uncharted 2.  If you’re not, Sony might finally have a system-seller that pushes you to take the plunge.

Posted by Chris Stucky

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Team Ubermensch Episode 12 - Ubermensch Unbound

Other than an innocent question about arcades from Josh, this show starts with no subject and careens along randomly until the hour mark comes and we mercifully put it down.  Because sometimes you’ve got to shake up the system and stick it to the man.  Hear that?  We’re not beholden to your square rules, lords of podcasting!  Please spend an hour fighting the power with us.

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Team Ubermensch Episode 11 - What Up Or Shut Up

Josh, Rich and Chris wonder how a pretend band intends to do a real concert.  Discussion of Halo:ODST leads to the larger topic of super-difficult video game modes and whether they add value.  Finally, lots of love for Zombieland, even though some were skeptical going in.  Some people try to sell you the sizzle without the steak - not us baby.  Hop in our yellow Humvee and let’s ride!

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Team Ubermensch Episode 10 - How About A Nice Hawaiian Punch Instead?

After two weeks of promises broken, Rich, Josh and Chris dig into Marvel Ultimate Alliance 2 and give some impressions of the multiplayer brawler.  Also, for some reason we are moved to talk about Jonestown.  It’s a show that was so much fun, no one wanted to quit talking.  And Josh makes a couple of loud noises, which is of course history-making.  If you are a Croatoan, or you know someone who is, this is a fine way to spend an hour.

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Team Ubermench Episode 9 - Feeling The Love

Yes, the boys are well pleased with the feedback and communications they’ve received from you, the listening public, and in this episode, their dreams of getting to the scheduled content are derailed by musings on subjects suggested by listener emails.  Rich, Josh and Chris get updates from industry professionals on how HD Radio is faring in the real world; there are new impressions from our resident Zune HD owner on some favorite new features after a week of use; then it’s time for dancing in the dark, walking in the park and reminiscing, as the guys look back at times when maybe they didn’t treat others as they would like to be treated.  Download, enjoy, and remember the golden rule.

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Team Ubermensch Episode 8

The trio reconvenes to take a trip down memory lane with Warlords for the Atari 2600 (spoiler:  still awesome).  Then, it’s on to a discussion of the new-to-home-video X-Men Origins: Wolverine.  Finally, some first impressions of the brand-new Zune HD - specifically, the addition of HD Radio to the portable device, and whether this will mark a turning point in acceptance of terrestrial radio’s alleged new hotness.  In the B story this week, Maggie eats a board game while the guys aren’t paying attention.  Huttah!

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